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I know it's late but better late than never, Tweensy just turned 0.2 and is now available as a public beta. In this release Tweensy has been split into the 2 flavors Zero and Original and has an expansion FX package.
I've been spending quite a while tightening all the bolts in Tweensy and to get it as efficient and feature packed as possible and its paid off. I've managed to get Tweensy to run than the previous fastest AS3 Tween engine which was TweenLite/TweenMax - wowzas!
Tweensy gets this performance boost compared to other tween engines because #1 it's type safe, has an option to use and utilizes a rather than a Dictionary or Array. The final method you can use for speed improvement in Tweensy is by rendering through a BitmapLayer using TweensyFX which circumnavigates the DisplayList and this most often provides a higher frame rate at the penalty of using more RAM - but I think that's acceptable.
Tweensy is type safe due to a collection of tween plugins which allow for targetting commonly tweened Objects such as MovieClip, DisplayObjects, ColorTransforms etc. This means creating new plugins for example Papervision's DisplayObject3D very easy, so DisplayObject3D could benefit from the performance of Tweensy property tweening as well. But regardless of this a fallback plugin allows for Tweensy to tween any public property for any Object.
But don't think Tweensy is just an efficient tween engine it's also feature packed to rival (or beat in my opinion) any other AS3 tween engine available today. And anything it doesn't fulfill feel free to . I've taken some time to write up a wiki page to help users . As well every method and class is commented so you should be able to use the files to find out exactly what's contained within Tweensy library very easily. But if you're new to using a tween library I recommend you to read the getting started wiki page.
Not only is Tweensy feature packed and more efficient than other tween engines, TweensyZero weighs in at about 2.9KB making it an ideal product to use in banners - where every KB counts.
Tweensy also allows for tweening along otherwise known as bezier curves. One thing that particularly annoyed me while using other tween engines is that the algorithim used for tweening a bezier curve resulted in the DisplayObject accelerating and decelerating as the curve distance increased and decreased. All completely regardless of the ease equation used! You'll get no such problem with Tweensy which gives precise control over tweening on a bezier curve. Other motion guides included in Tweensy include direction and orbit which are cool also but I won't go into any detail as the link above has more information on motion guides with Tweensy.
The Tweensy syntax is very similar to other tween engines and like the great AS2 tween engine FuseKit, Tweensy offers a series of methods which makes tweening otherwise complicated Objects easy. These methods include matrixTo, colorTransformTo, filterTo, functionTo, brightnessTo and contrastTo to name a few. Regardless of these methods the built-in to, from and fromTo methods provide the functionality of these functions - they are there purely for coding convenience. For example using Tweensy for tweening Matrices, ColorTransforms and SoundTransforms then applying them onto other Objects is quite easy.
Further to this I will quickly introduce the method functionTo, it is particularly useful if tweening the width and height of a component of some type which requires this to be done via a setSize method.
import com.flashdynamix.motion.TweensyGroup;
var tween:TweensyGroup = new TweensyGroup();
varonUpdate:Function = function(current:Object):void{
pane.setSize(current.width, current.height);
}
tween.functionTo({width:pane.paneWidth, height:pane.paneHeight}, {width:200, height:200}, onUpdate, 1);
Further to these cool features Tweensy offers an containing classes to assist with matrix math for Transformations and ColorMatrixFilters. The MatrixTransform class allows for tweening transformations of skewX,skewY around a defined registration X and Y. While the ColorMatrix class allows for applying color transform effects such as brightness, contrast, threshold, colorize etc.
Though I hadn't mentioned it much above, TweensyFX hasn't gone without a few improvements these effects include , , , rgb channel splitting, scan lines and reflection. These FX are mostly low hanging fruit so more exciting effects are to come. In case I hadn't mentioned it somewhere TweensyFX also allows the efficient drawing to a vector layer. As well tweening complicated vector elements such as curves, lines and gradients. This combined with the effects which can be applied onto a BitmapLayer in TweensyFX can result in some really nice results.
I hope you enjoy Tweensy, I and everyone I have introduced it to are, as well those involved in the private beta who have provided great feedback - thankyou. TweensyFX is now the product I will focus on now I consider the Tweensy Original product is maturing nicely. Which is a great stage for this project and for me because this is work I find more exciting.
As well as this update to Tweensy, I have been hard at work (in my limited spare time) on a AIR product code named 'Mr Sprite' which will support TweensyFX with sprite map animations. Mr Sprite can import or create a sprite sheet from a sprite sequence. Then allows for you to define animations sequences on the sprite sheet which can then easily be imported into Flash as a ByteArray at run-time or author-time. With Mr Sprite it will allow you to apply pre-rendered effects with dynamically generated ones at ease in an extremely optimized and efficient manner. I will try to get some examples and a private beta setup for this project soon.
Get Tweensy before it takes over the world at its new home on
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05.01.09
Fantastic – thanks for all the work that’s gone into this – it’s already made my life way easier. Welcome to the new industry standard!
05.01.09
“animations sequences on the sprite sheet”, should be handy! ;) thx for your hard work! + happy new year ;D
06.01.09
Wow! Congratulations Shane, this is wonderful. You don’t seem to cease to amaze :)
[...] arasında arasından Tweensy “ben OOP uyumluyum ve de yeterince hızlıyım” diyen bir motor.Shane McCartney’s sitesinde TweenLite olaÄŸanüstü hızlı olmasına raÄŸmen kaynak kodunun gayet okunaksız [...]
15.01.09
Looks very interesting!
Thanks for sharing the library. Is there any comparison table or something like that to see the difference between the 3 versions? To have an overview of what we can do (or not do) with each one?
Great work.
Romu
15.01.09
Looks great!
I‘ve written a blog post about Tweetsy.
(German)
Ben15.01.09
Amazing work!
Big MoMo16.01.09
I just implemented Tweensy (original) into the GreenSock’s comparison file and was surprised to see it did fine up to 500 tweens/seconds, but at 800 or more it crashed the player. At 600 and 700, performance was drastically impacted… less than 10 FPS.
What gives?
16.01.09
Hey Big MoMo,
I can only think you are using an older version. Here is any example I did using the latest release The version on green sock is also old I have been pestering Jack Doyle for a few weeks to update this but it hasn’t happened yet.
You can also download the source here
16.01.09
Also something to bear in mind this is not utilizing any of Tweensy advanced rendering techniques which improve frame rates substantially. Like this one does . Personally I think when tweening into the 1,000s of Display items the option to use a more efficient renderer like Tweensy does is a nice advantage.
Georg Graf17.01.09
I love your Tweening-Engine.
But you Bezier-Tweening is not that perfect …
It seems that the position property is not what it should be. Tried your Example:
private var bezier:Bezier2D;
public function test()
{
var tween:TweensyGroup = new TweensyGroup();
bezier = new Bezier2D(mc, true, false, false);
bezier.push(new Point(100, 100));
bezier.push(new Point(200, 150));
bezier.push(new Point(300, 100));
bezier.push(new Point(400, 300));
tween.to(bezier, {position:1});
private function upFunc():void
{
trace(bezier.position);
}
At the position approximately 0.7 my MovieClip reached the last Bezier-Point, and stops. However the position-value tweens up to 1.0.
With more complicated Bezier-Curves this effect is more worse.
17.01.09
Hi Georg,
thanks for spotting this I have updated the SVN with a fix for this. Ended up being a very simple error.
Nik18.01.09
I love this tweening tool, thankyou so much
Georg Graf19.01.09
Thank you so much for this quick fix!
28.01.09
aaaa! Thanks a loooot!
I am in project that moves a bunch of BIG cubes with Papervision3D. I was using Tweener and the perfomance was not good. I just change to Tweensy and, believe me, I had a REAL BOOST on performance. Tweensy rocks!!! Best wishes from Brazil. Keep the good work!
Vic01.02.09
I am using it.
Questions on Emitter Particle:Class in .as3 (/FlashDevelop). How do I make such a Particle class?
Are we required to use “flv” CS/Flex pro, or can we use just .as3 code?
Also, is there a hello world simplest example of emitter (smoke/flog that fades fast around an image is what I will build, but need simple one 1st just to do hello world).
And… is this best way to contact you, or email or will you start a “group” on google for tweensy FX?
tia,
.V
Cedric26.02.09
I have just found out about tweensy today, and all I can say is WOW!
So complete, so efficient. I am a tweenlite user, but from now on, I will be a tweensy user :)
Thank you
Just one question though, did you do everything by yourself ?
26.02.09
Yup Cedric all on my own.
Cedric26.02.09
1 last question, can I use Tweensy in a commercial website ? or in components to be sold ?
26.02.09
Tweensy can be used commercially for any requirement other than sub-licensing or selling the software as is.
06.03.09
[...] started learning how to use Shane McCartney’s “Tweensy” tween engine. It’s supposed to be the most efficient tweening library out there which is [...]
10.03.09
Thanks Shane! love it!
love to see some more example code for things like the RGB split and filters!
11.03.09
谢谢分享~Thanks a lotï¼Â
11.03.09
For those who can’t read Chinese 谢谢分享 = Thanks for sharing.
09.04.09
I love the final effect, really good and full of possibilities for application!
21.04.09
[...] Más info en: [...]
stomme22.04.09
This is really great. I like it!
but i got a PROBLEM:
I want to use it into a website that i making in AS2. But, unfurtunally, i can’t. There´s something as Tweensy but using AS2?
23.04.09
@stomme Tweensy is not going to support AS2 as it can’t support some of the FX packages because of the limited performance of AVM1.
26.05.09
When does the next version update?
04.06.09
[...] AS3 tween Engine [...]
13.06.09
[...] AS3 tween Motor [...]
Anonymous23.06.09
there is no isTweening function cant tell what Twenning is running and give If statement to remove it if it running any help?
28.06.09
A timeline includes a ‘hasTweens’ property and a TweensyGroup instance has a timelines property hopefully this helps.
05.08.09
[...] Tweensy goes public [...]
Ricardo24.08.09
Any news about Tweensy ?
The performance is incredible … a little more of examples/documentations and it beats Tweenmax/lite out of the way :)
24.08.09
Yup 0.3 is still in development so It’s not a dead product. I can’t say when it will be ready for public release as lately I have been working way too much. I have a lot of exciting things in this release which will mean it will offer animation features that no other actionscript animation package currently does.
09.11.09
[...] started using Tweensy after realising that TweenMax requires a license fee for commercial use (though my use isn’t [...]
19.11.09
Thanks for releasing this great library.
Looking forward to 0.3! :)
30.12.09
[...] AS3 tween Engine [...]
Craig07.01.10
Thanks for providing Tweensy for public use. Although you have Tweensy rated as Beta software, do you feel it is stable enough to recommend it’s use for small businesses in their commercial products?
08.01.10
Yes, it has been through 2 major versions, so I feel it is stable and I have used Tweensy on various commercial projects. The next release will provide some major changes which will extend Tweensy toward an animation engine rather than just a tween engine.
09.02.10
Very reliable library. I use Tweensy for creating special visual effects in 3d flash game project and never regret. You can see results here – .
vic03.04.10
Is tweensy still an active project?
I hope so.
Let us know.
08.04.10
Yes I am working on the next release but have been very busy lately so no public release date to give out yet
James20.07.11
This would be more successful and widely used than greensocks tweening engine if it were updated more often. It is the only other engine that can compete in terms of features and peformance.
I am Shane McCartney an Aussie Flash Developer who's currently working in London on a contractual basis. If you would like to check out some of the work I have done recently, go to my folio at .
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If you find the source code or information provided on this site of such use that you would like to donate please do it is appreciated.
Your donation will help us to provide even more source code to the community and cover the cost of time to develop and maintain the source code we provide, thank you.
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