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	<title>Comments on: Object Pooling in AS3</title>
	<atom:link href="http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/</link>
	<description>Lost In Actionscript</description>
	<lastBuildDate>Wed, 08 Sep 2010 12:01:59 +0000</lastBuildDate>
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		<title>By: Garth Henson</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/comment-page-1/#comment-2661</link>
		<dc:creator>Garth Henson</dc:creator>
		<pubDate>Wed, 07 Apr 2010 19:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=83#comment-2661</guid>
		<description>Shane, thanks so much for this. I was pointed here to consider using Object Pooling for a particle study I just posted on my own blog (http://bit.ly/auBGOF), and I&#039;m going to have to give this some serious thought.

Thanks so much for the great overview and examples. I&#039;ll definitely be following your work in the future.</description>
		<content:encoded><![CDATA[<p>Shane, thanks so much for this. I was pointed here to consider using Object Pooling for a particle study I just posted on my own blog (<a href="http://bit.ly/auBGOF" rel="nofollow">http://bit.ly/auBGOF</a>), and I&#8217;m going to have to give this some serious thought.</p>
<p>Thanks so much for the great overview and examples. I&#8217;ll definitely be following your work in the future.</p>
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		<title>By: Object Pool and Caching &#124; Flash Platform</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/comment-page-1/#comment-2437</link>
		<dc:creator>Object Pool and Caching &#124; Flash Platform</dc:creator>
		<pubDate>Mon, 01 Feb 2010 14:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=83#comment-2437</guid>
		<description>[...] Espero que este post haya servido para aclarar ambos conceptos. A continuación os dejo unos links interesantes sobre este tema: http://elromdesign.com/blog/2009/11/05/object-pooling-in-flex-actionsctipt/ http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Espero que este post haya servido para aclarar ambos conceptos. A continuación os dejo unos links interesantes sobre este tema: <a href="http://elromdesign.com/blog/2009/11/05/object-pooling-in-flex-actionsctipt/" rel="nofollow">http://elromdesign.com/blog/2009/11/05/object-pooling-in-flex-actionsctipt/</a> <a href="http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/" rel="nofollow">http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/</a> [...]</p>
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		<title>By: MadeInFlex &#187; Blog Archive &#187; Object Pool and Caching</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/comment-page-1/#comment-2436</link>
		<dc:creator>MadeInFlex &#187; Blog Archive &#187; Object Pool and Caching</dc:creator>
		<pubDate>Mon, 01 Feb 2010 13:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=83#comment-2436</guid>
		<description>[...] sobre este tema: http://elromdesign.com/blog/2009/11/05/object-pooling-in-flex-actionsctipt/ http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/   Comparte:  sociallist_99e6f140_url = [...]</description>
		<content:encoded><![CDATA[<p>[...] sobre este tema: <a href="http://elromdesign.com/blog/2009/11/05/object-pooling-in-flex-actionsctipt/" rel="nofollow">http://elromdesign.com/blog/2009/11/05/object-pooling-in-flex-actionsctipt/</a> <a href="http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/" rel="nofollow">http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/</a>   Comparte:  sociallist_99e6f140_url = [...]</p>
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		<title>By: Shane McCartney</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/comment-page-1/#comment-2083</link>
		<dc:creator>Shane McCartney</dc:creator>
		<pubDate>Thu, 08 Oct 2009 13:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=83#comment-2083</guid>
		<description>Yeh thanks, the next version of Tweensy which I should get to soon will allow for movement with physics maths rather than just easing equations. So this was taken out of the current release 0.2 because it was still too naive for release.</description>
		<content:encoded><![CDATA[<p>Yeh thanks, the next version of Tweensy which I should get to soon will allow for movement with physics maths rather than just easing equations. So this was taken out of the current release 0.2 because it was still too naive for release.</p>
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		<title>By: Jeff</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/comment-page-1/#comment-2082</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 07 Oct 2009 22:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=83#comment-2082</guid>
		<description>hi Shane,

thank you so much :). Checked out and played with TweensyFX today, 
very nice. 

I will certainly get the swc to take a closer look at object pooling and your example, great article btw,

Jeff.</description>
		<content:encoded><![CDATA[<p>hi Shane,</p>
<p>thank you so much :). Checked out and played with TweensyFX today,<br />
very nice. </p>
<p>I will certainly get the swc to take a closer look at object pooling and your example, great article btw,</p>
<p>Jeff.</p>
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		<title>By: Shane McCartney</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/comment-page-1/#comment-2081</link>
		<dc:creator>Shane McCartney</dc:creator>
		<pubDate>Wed, 07 Oct 2009 19:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=83#comment-2081</guid>
		<description>Hi Jeff,
Thanks for letting me know about that. The class you mention was apart of Tweensy alpha but was removed for the 0.2 release. I have updated the repository with a SWC for Tweensy and the Bouncey class so you should be able to publish the ObjectPool.fla to publish the same swf as seen on my blog post.</description>
		<content:encoded><![CDATA[<p>Hi Jeff,<br />
Thanks for letting me know about that. The class you mention was apart of Tweensy alpha but was removed for the 0.2 release. I have updated the repository with a SWC for Tweensy and the Bouncey class so you should be able to publish the ObjectPool.fla to publish the same swf as seen on my blog post.</p>
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		<title>By: Jeff</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/comment-page-1/#comment-2080</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 07 Oct 2009 16:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=83#comment-2080</guid>
		<description>hi Shane,

I downloaded your Object Pooling files to play around with the example, but it expects a Bouncey class:
import com.flashdynamix.motion.extras.Bouncey;
which  I cannot find in any of the source folders.

Thanks,

Jeff.</description>
		<content:encoded><![CDATA[<p>hi Shane,</p>
<p>I downloaded your Object Pooling files to play around with the example, but it expects a Bouncey class:<br />
import com.flashdynamix.motion.extras.Bouncey;<br />
which  I cannot find in any of the source folders.</p>
<p>Thanks,</p>
<p>Jeff.</p>
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		<title>By: Tweensy goes public &#187; Lost In Actionscript - Shane McCartney</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/comment-page-1/#comment-1209</link>
		<dc:creator>Tweensy goes public &#187; Lost In Actionscript - Shane McCartney</dc:creator>
		<pubDate>Sat, 10 Jan 2009 19:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=83#comment-1209</guid>
		<description>[...] performance boost compared to other tween engines because #1 it&#039;s type safe, has an option to use Object Pooling and utilizes a DoubleLinked list rather than a Dictionary or Array. The final method you can use [...]</description>
		<content:encoded><![CDATA[<p>[...] performance boost compared to other tween engines because #1 it&#8217;s type safe, has an option to use Object Pooling and utilizes a DoubleLinked list rather than a Dictionary or Array. The final method you can use [...]</p>
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	<item>
		<title>By: TK</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/comment-page-1/#comment-1127</link>
		<dc:creator>TK</dc:creator>
		<pubDate>Thu, 30 Oct 2008 01:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=83#comment-1127</guid>
		<description>Also, this post leads to interesting thoughts I&#039;ve been having lately, such as creating a DI and IoC project for AS3 as per Spring. Spring handles object pooling much in the same way as you suggest.</description>
		<content:encoded><![CDATA[<p>Also, this post leads to interesting thoughts I&#8217;ve been having lately, such as creating a DI and IoC project for AS3 as per Spring. Spring handles object pooling much in the same way as you suggest.</p>
]]></content:encoded>
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	<item>
		<title>By: TK</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2008/10/30/object-pooling-in-as3/comment-page-1/#comment-1126</link>
		<dc:creator>TK</dc:creator>
		<pubDate>Thu, 30 Oct 2008 01:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=83#comment-1126</guid>
		<description>Honestly, this is one of the best posts on ObjectPooling (if not the only one) for AS3 I have ever read. I am absolutely going to implement what you&#039;ve written in my applications. Thanks so much for the sweet insight in to applying this design pattern to AS3!

- TK</description>
		<content:encoded><![CDATA[<p>Honestly, this is one of the best posts on ObjectPooling (if not the only one) for AS3 I have ever read. I am absolutely going to implement what you&#8217;ve written in my applications. Thanks so much for the sweet insight in to applying this design pattern to AS3!</p>
<p>- TK</p>
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