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	<title>Comments on: FITC Pixel Bender Source Code</title>
	<atom:link href="http://www.lostinactionscript.com/blog/index.php/2009/02/26/fitc-pixel-bender-source-code/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lostinactionscript.com/blog/index.php/2009/02/26/fitc-pixel-bender-source-code/</link>
	<description>Lost In Actionscript</description>
	<lastBuildDate>Wed, 08 Sep 2010 12:01:59 +0000</lastBuildDate>
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		<title>By: mark</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2009/02/26/fitc-pixel-bender-source-code/comment-page-1/#comment-2041</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Sat, 22 Aug 2009 01:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=202#comment-2041</guid>
		<description>Hi shane,

well I got it working using a shaderjob. Its now making transition using videos in bitmaps.

Cheers!</description>
		<content:encoded><![CDATA[<p>Hi shane,</p>
<p>well I got it working using a shaderjob. Its now making transition using videos in bitmaps.</p>
<p>Cheers!</p>
]]></content:encoded>
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	<item>
		<title>By: Shane McCartney</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2009/02/26/fitc-pixel-bender-source-code/comment-page-1/#comment-2038</link>
		<dc:creator>Shane McCartney</dc:creator>
		<pubDate>Fri, 21 Aug 2009 08:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=202#comment-2038</guid>
		<description>Well in my demonstration I used beginShaderFill like so :

&lt;code&gt;var rippleTransition : Shader = TweensyShaders.rippleTransition;

drawing.clear();		
drawing.beginShaderFill(rippleTransition);
drawing.drawRect(0, 0, 690, 395);&lt;/code&gt;

Then I tweened the parameters on the shaders &lt;code&gt;ShaderData&lt;/code&gt; to then get an animated result. These are the &lt;code&gt;ShaderParameter&lt;/code&gt; options :

&lt;code&gt;var shaderData : ShaderData = rippleTransition.data;
var centerParam : ShaderParameter = shaderData.center;
var rectParam : ShaderParameter = shaderData.rect;
var frequencyParam : ShaderParameter = shaderData.frequency;
var progressParam : ShaderParameter = shaderData.progress;
var speedParam : ShaderParameter = shaderData.speed;
var oldInput : ShaderParameter = shaderData.oldInput;&lt;/code&gt;
implicitInput = shaderData.implicitInput;</description>
		<content:encoded><![CDATA[<p>Well in my demonstration I used beginShaderFill like so :</p>
<p><code>var rippleTransition : Shader = TweensyShaders.rippleTransition;</p>
<p>drawing.clear();<br />
drawing.beginShaderFill(rippleTransition);<br />
drawing.drawRect(0, 0, 690, 395);</code></p>
<p>Then I tweened the parameters on the shaders <code>ShaderData</code> to then get an animated result. These are the <code>ShaderParameter</code> options :</p>
<p><code>var shaderData : ShaderData = rippleTransition.data;<br />
var centerParam : ShaderParameter = shaderData.center;<br />
var rectParam : ShaderParameter = shaderData.rect;<br />
var frequencyParam : ShaderParameter = shaderData.frequency;<br />
var progressParam : ShaderParameter = shaderData.progress;<br />
var speedParam : ShaderParameter = shaderData.speed;<br />
var oldInput : ShaderParameter = shaderData.oldInput;</code><br />
implicitInput = shaderData.implicitInput;</p>
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	<item>
		<title>By: mark</title>
		<link>http://www.lostinactionscript.com/blog/index.php/2009/02/26/fitc-pixel-bender-source-code/comment-page-1/#comment-2036</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Fri, 21 Aug 2009 02:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.lostinactionscript.com/blog/?p=202#comment-2036</guid>
		<description>Hi Shane,

Nice job with the pixelBender blends. They work very well. I was trying to make work the ripple transition and when I use a blendmode it looks like its only alpha fading. But when I use it as a Filter it makes CS4 crash. I was wondering if you can reply with a quick how to.

best regards and continue on your exploration it rocks</description>
		<content:encoded><![CDATA[<p>Hi Shane,</p>
<p>Nice job with the pixelBender blends. They work very well. I was trying to make work the ripple transition and when I use a blendmode it looks like its only alpha fading. But when I use it as a Filter it makes CS4 crash. I was wondering if you can reply with a quick how to.</p>
<p>best regards and continue on your exploration it rocks</p>
]]></content:encoded>
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